For those of you whom of which had entered Red Alert 3 Beta keys many month’s ago, there’s good news to be had! Community Manager Apoc, has posted on the official forums about the Beta, where it stands, and what you can expect.
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Comrades, The Command & Conquer 3 Red Alert 3 Mutliplayer Beta Test is set to launch publicly very soon. Get ready to wage a crazy war with the Soviets, Allies, and the Empire of the Rising Sun in our online-only multiplayer Beta Test. And remember, the only way to get in to the Beta Test is by purchasing a copy of Command & Conquer Kane’s Wrath. If you are one of the thousands who already purchased Kane’s Wrath and registered your Beta Key, then you are in our public queue and awaiting activation status!
As mentioned on our official website, we will be rolling out the Beta Test activation keys based on the time in which you registered on our beta test website (http: //www.ea.com/redalert3beta/) with the serial key from the insert contained in your copy of Kane’s Wrath. We may also consider the country in which you reside as a component for when you will be activated in the public queue as we are aiming to get global feedback in as much as possible for our beta test. When we activate your key you will be sent an e-mail with your Red Alert 3 Beta Test key with instructions on downloading and installing the beta. If you registered for the beta test within the first couple of weeks, it is very likely you will be activated close to our first public launch. We will then continue to ramp up and activate registrations weekly, and potentially even multiple times a week. We will activate registrations primarily based around the status of our software. Certainly if we are experiencing any critical issues, we will halt activations until they are resolved. It is our intent to start the beta test small, and make every effort to quickly ramp up to thousands of players in a matter of days and weeks throughout late-July and August.
Good news all round it seems. It has also been confirmed from this thread on our forums that EA have begun to send out e-mails confirming people’s queue slots in the Beta. So if you have registered yourself, keep your eyes on your e-mail inbox.
To read the rest of Apoc’s announcement, click here.
CNCNZ.com News FeedJuly 25th, 2008Command and Conquer NewsRead More >No Comments
Those of us who rank high enough on the “lucky bastardmeter” will have received a mass mailing from Electronic Arts this morning with this…
Planet CnC - The Ultimate ResourceJuly 25th, 2008Command and Conquer NewsRead More >No Comments
Here’s a quick preview of what’s in store for episode 12 of Battlecast Primetime. It looks like it will a great show.
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Battlecast Primetime is on location at E3 - We bring you you behind-closed-doors interviews on the hottest new titles, including Red Alert 3! The Sun has risen and it’s time for the Empire to Strike Back! Producer Amer Ajami breaks down the newest faction in Red Alert 3. Plus, Apoc finds a new corner to report from and Amir Rao returns to answer your questions, direct from the show floor. We’ve got more Battlecast Action in The Five, and balance designer Greg Black goes in-depth on the Empire’s Striker VX in Birth of a Unit! Check out the show this Friday!
There is a short preview trailer posted on the Official C&C Site that you can check out, or you can just watch it via the CNCNZ.com YouTube Channel below.
Episode 12 of Battlecast Primetime will be available on the Official C&C Site this Friday, or Saturday depending on your time zone.
CNCNZ.com News FeedJuly 24th, 2008Command and Conquer NewsRead More >No Comments
GameTactics has some video footage of the upcoming RTS behemoth and an interview with Chris Corey, the executive producer of RA3.Whilst most of the…
Planet CnC - The Ultimate ResourceJuly 23rd, 2008Command and Conquer NewsRead More >No Comments
The Empire at War modification, Final Front, is in the stages of abandoning the EaW game to move over to Red Alert 3.For those notintheknow, Final…
Planet CnC - The Ultimate ResourceJuly 23rd, 2008Command and Conquer NewsRead More >No Comments
EA continue to collect your feedback with a new Red Alert 3 survey that has been posted on the Official C&C Site. The questions for this weeks survey are as follows…..
- What unit shown in the Empire of The Rising Sun trailer did you like the most?
- Mecha Tengu/Jet Tengu
- King Oni
- Sea Wing/Sky Wing
- Tsunami Tank
- What is your favourite faction so far?
- Allies
- Soviets
- Empire of The Rising Sun
Simply click on the banner image above to take part. My own personal votes are for the Mecha Tengu/Jet Tengu and Soviets.
CNCNZ.com News FeedJuly 22nd, 2008Command and Conquer NewsRead More >No Comments
Just a few days ago Gametrailers added two new Red Alert 3 E3 2008 gameplay videos. You can watch them below in either SD or HD.
Base Destruction Cam Gameplay
Every part of your base is a weak point when your opponent can come at you from land, sea, or air.
Cam Beach Assault Gameplay
A unit is under attack! Better do something about that.
And yes, before anyone asks, we can now embed Gametrailers videos on our forums.
CNCNZ.com News FeedJuly 21st, 2008Command and Conquer NewsRead More >No Comments
The very talented Kane Nash has sent us his own anime inspired Red Alert 3 Yuriko Omega wallpaper. I’m not into the whole anime art scene but according to Kane Nash this wallpaper features one of the main characters of Lucky Star. Available in 2 different sizes.
And as an added bonus you can get an avatar sized version as well.
More wallpapers by Kane Nash are available in our Wallpapers & Fan Art gallery.
CNCNZ.com News FeedJuly 21st, 2008Command and Conquer NewsRead More >No Comments
The guys at Digital Chumps managed to track down the Red Alert 3 developers Greg Black, Amer Ajami and Chris Corry, at this year’s E3 to chat…
Planet CnC - The Ultimate ResourceJuly 20th, 2008Command and Conquer NewsRead More >No Comments
Media and Hardware Online Magazine Digital Chumps have been at E3. Soon enough they tracked down Greg Black, Amer Ajami, and Chris Corry. Without Hesitation, the unsuspecting developers were pulled to one side and were given an “off the bat” interview about Red Alert 3. So without further ado, here’s a sneak peak at one of the questions.
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Steve (DC): Could you tell us a little bit about your philosophy on the balancing for the super-powerful-type stuff we’re going to see in the game for multiplayer?
Greg: Yeah, so, we’re basically trying to continue the trend from Red Alert 2, which is the feeling that, you know, everything is sort of overpowered. For example, “Oh my God, this Kirov (blimp) or this Apocalypse tank is way too powerful,” but in context, it just sort of works out. We’ve carried that over into the Japanese faction. The big gameplay change this time is that this is the first time in a Command & Conquer game that every unit has its own special ability. So there aren’t any caster units like in a game that just has a bunch of them, but every single unit has just one. There are three types: there’s instantaneous abilities, which—you remember the spy from Red Alert 2? It does the same thing it did before, being that it can disguise itself as anything, go infiltrate buildings… but it’s got this secondary ability now which is Bribe, which costs money to use; it’s like $1,000… it’s like one of two powers in the game that actually costs money. And so you can disguise yourself as whatever, sneak up to the enemy units, hit the Bribe button, and everything within a radius is basically going to transfer over to your side.
The whole interview is 3 pages long, and is more of a rolling dialogue of sorts. But there’s a good amount of information to get you up to speed, and perhaps a few little extra things you may or may not have heard about yet. So click here to read the interview.
CNCNZ.com News FeedJuly 20th, 2008Command and Conquer NewsRead More >No Comments
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